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© Copyright 2004, Jim Loy
You may print this and show it to
others. But, this article will eventually be part of a book that I am writing.
So, please do not distribute it widely.
If you need help reading checkers notation, please print out the numbered board.
This game is found in Kear's Encyclopedia. The diagrammed position is a pleasant surprise.
E. Johnson - W. G. Hill
11-15 23-19 9-13 (Will o' the Wisp)
22-18 15-22 25-18 7-11 (10-14 is more popular, but this may be more
interesting) 19-15 10-19 24-15 12-16 29-25 6-9 26-22 (or 26-23 draws
PP) 9-14 18-9 11-18 (or 5-14 PP) 22-15 5-14 28-24 (or 27-23
PP) 16-19 24-20 2-7 30-26 (or 15-10 draw) 1-6 (or 14-18 draw)
27-23 7-10 23-16 10-19 25-22 14-17 21-14 8-11 16-7 3-17 20-16 17-21 16-11 21-25
11-7 6-9 7-2 9-14 2-7 14-17 7-11 25-30 26-23 draw
The diagram
shows the position after the capture. Essentially, White can do whatever he
wants (within reason), like advance the piece on 32. Soon a Red king will have
to go to 25, and White regains the piece.